Monday, August 6, 2018

Mission: Impossible - Fallout (2018)

In a word, wow. I’m a week late to the Mission: Impossible – Fallout party, and while I would have liked to have seen the film in an entirely packed house, the fact is that Fallout is such a punchy film, so aggressively laced with adrenaline and bombast, that I suspect it’d work just as well on an airplane headrest as in a half-packed IMAX auditorium. It’s a film bursting with energy, firing on more cylinders than you knew a film could have, with a clever knack for surprise. The more hyperbolic in the review community are calling it one of the greatest action films of all time, and while that’s a bridge I’m not ready to cross just yet, I’ll say it’s an appropriate accolade because Mission: Impossible – Fallout is one of the finer action films in recent memory.

In the fallout (see what we did there?) of Rogue Nation, Ethan Hunt (Tom Cruise) is still working to dismantle the terror network organizing in the wake of Solomon Lane (Sean Harris). After his team (comprised of Ving Rhames and Simon Pegg) loses a cache of plutonium to Lane’s successors, Ethan is assigned a CIA escort (Henry Cavill) to make sure the weapons are recovered. Little does Ethan know that former MI6 agent Ilsa Faust (Rebecca Ferguson) is also chasing the plutonium, in a globetrotting chase that will lead Ethan closer to Lane than he imagined.

As someone who still hasn’t seen the first three Mission: Impossible movies (and with no legitimate reason for not having done so), I’m always a little surprised to think that this is a 22-year franchise with six films, a consistent lead, and an ability to persist without getting bogged down in reinventing itself or in lingering slavishly on the past. It is, in a sense, the purest version of a franchise, shaving off what didn’t work in the last installment and inheriting only a bare skeleton on which to hang a powerful action story. With returning director Christopher McQuarrie (the first time the franchise has brought back a previous helmsman), there are nods back to Rogue Nation, but the story is constructed in such a way that Fallout may as well be a standalone.

And boy does it work. The action setpieces are remarkable, literally breathtaking in a way that lets you temporarily forget the indestructibility of Tom Cruise (both on screen and, evidently, in real life, thanks to his much-ballyhooed refusal of a stuntman). These action scenes are refreshing for their clarity, astonishing in their choreography, and addictively compelling for their ability to raise the stakes like a cinematic Shepard tone. There’s a second-act car chase in Paris that feels like The Dark Knight had a baby with The French Connection, which includes also a motorcycle chase, a shootout, and a marine getaway for good measure; just when you think the fever has pitched, McQuarrie finds a way to raise the mercury with another twist. It’s as if McQuarrie, pulling double-duty as screenwriter, looked at each bad-as-it-can-get moment in the film and asked, “But what if it were on fire?”

Fallout is a movie that feels like anything could happen, but all under the umbrella of certainty that the good guys will prevail and, in fact, that they always already have it in the bag. Between the rubber face-changing masks, the continual double-cross reversals, and the sheer unstoppability of Ethan Hunt (who can, if the occasion requires, pilot a helicopter with no training or reorganize a hostage extraction with minimal time to prepare), Fallout is a movie that just feels right, leaving an audience with a big dumb grin. It’s a movie that doesn’t need a lot of frilly analysis because the movie is very no-frills in its approach to earnest straightforward action. There are a lot of moving parts in the film, with action sequences evolving and morphing even as the plot splinters and diverges. At one point, just when things start to go smoothly and umpteen new challenges arise, Cavill bursts out, “Why do you have to make everything so f—ing complicated?!” If Fallout is overly complicated, it’s in service to the immense satisfaction to be gained once Ethan barrels through the problem with a direct and unilateral solution that takes not a single human life. Ethan Hunt is an American James Bond, yes, but he’s also at home in the superhero genre because of his abiding belief that no mission is worth the life of a teammate; his super power is that aforementioned jack-of-all-trades ability to roll with any punch and salvage any mission gone awry.

The real thrill, then, is not in whether Ethan and the IMF will save the day, because of course they will. It’s in how much will be thrown their way, how much they have to overcome, and how creative a solution they’ll devise to get there. It’s in the payoff when you discover all the steps that have led to this moment, all the ways Ethan has prepared to get what he needs and how much he’ll have to improvise along the way. It’s a lot of fun; I can’t overstate how compulsively fun this movie is and how thoroughly it earns all the moments you want to stand up and cheer, little frissons when Chekhov’s gun gets to fire. If Sicario was the unlikely franchise, Mission: Impossible is the little franchise that could, and it’s earned its day on the hill.

Mission: Impossible – Fallout is rated PG-13 for “violence and intense sequences of action, and for brief strong language.” Written and directed by Christopher McQuarrie. Starring Tom Cruise, Henry Cavill, Ving Rhames, Simon Pegg, Rebecca Ferguson, Sean Harris, Angela Bassett, Michelle Monaghan, Vanessa Kirby, and Alec Baldwin.

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