The names "Tim Burton" and "Timur Bekmambetov" appear on the promotional material for 9, but don't let that fool you; 9 bears little resemblance to works from either canon. It's visually arresting, but there's little else of note in 9.
9 is adapted from the Oscar-nominated short film of the same name, both directed by Shane Acker. Given life by the scientist who created him, 9 (voiced by Elijah Wood) awakens in a post-apocalyptic world where mankind has destroyed itself during a last great war. After 9's first friend 2 (Martin Landau) is kidnapped by a strange beast, 9 recruits the help of 5 (John C. Reilly) to save him - against the wishes of the king, 1 (Christopher Plummer). Along the way, they meet 7 (Jennifer Connelly) and awaken a terrible new machine which threatens the remaining life on the planet.
When I'm watching a movie about nonhuman characters, my first point of analysis inevitably centers around how human the filmmakers are able to make these characters. In 9, most of the characters are given personalities and mannerisms that quickly and solidly establish them as character types. Reilly's quaver and 5's posture establish him as the cowardly one, 6's appearance makes him the nutty one, and the silent 3 & 4 (my personal favorites) are quickly characterized as intelligent and overcommitted. And Plummer as 1 is perfectly haughty and power-mad, though this character slips into a forced redemption as the film ends. Unfortunately, though, 9 and 7 - the two main protagonists - aren't given solid characterizations; 9 is inventive, and 7 is kind of rugged, sure, but for the most part we're told to root for them rather than arriving at that decision voluntarily.
When it comes to the villains, 9's visual flair really shines. From the skull-headed prowler to the caterpillar-like abductor, there's no question who the bad guys are in this film. While the heroic nine doll-like heroes are all cutesy and fairly one-note as far as design is concerned, the baddies are as varied as an 80s wardrobe, allowing the creative team to really flex their ingenuity muscles. Often, the first appearances of these villains is arresting, such that their unique appearance gets that extra oomph added to it.
Where the film is long on visual creativity, though, it leaves a lot to be desired as a story. The parable that overarcs the film is ungainly, distracting from the basic plotline of the movie; whenever flashbacks or newsreel footage explains the fall of man, it feels forced and jammed into the movie in spite of itself. What's more, since I had a hard time getting behind 9 for any reason beyond a sense of obligation, I found it difficult to enjoy the plot; it moves from "search and rescue" to "fixing my mistake" with little dramatic necessity. What's more, neither of these two plot threads are particularly original. Visuals aside - and please pardon the pun - we've seen this before.
Rated PG-13 "for violence and scary images," 9 would probably have been rated PG if it were made ten years ago. The creature designs are a little frightening for younger viewers, but really - it's pretty tame.
Sunday, May 23, 2010
9 (2009)
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